Magic Ball

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Magic Ball
Magic Ball
Effective against Yellow~All enemies,

depending on magic level

Firing rate Slow
Damage per hit Little~A lot,

depending on magic level

Range Short~Medium,

depending on magic points


The magic ball is a ball that stores a great deal of magic. This ball bounces a couple of times if it doesn't hit any enemy, and then automatically returns to its owner. The magic ball needs the Ancestral Tunic to function, since it is the primary source of magic. This weapon upgrades along with its owner's magic level.

The color of the magic ball indicates the possessor's current level of magic. The magic levels are, from weakest to strongest: yellow, green, red and fire. To increase the magic level, one needs to recover magical items, one for each level.

Every time one throws the magic ball, it uses some magic points. If the person is out of magic points, the ball can still be thrown, but it won't bounce any more, which dramatically decreases the ball range and functionality.

The magic ball can be used for some special functions. Firstly, the trajectory of the ball can be altered by changing the behaviour mode. In discreet mode, for example, the ball is thrown higher instead of far. This is handy for reaching switches or enemies that can't be reached otherwise. Second, the magic ball can retrieve keys; if there is a key somewhere in the current scene, throwing the magic ball at it will pick it up and return it to the owner.

The magic ball is Twinsen's primary ranged weapon in his two adventures. Due to its great functionality and powerful shots, this weapon is most used by Twinsen in both his adventures, not only as a weapon, but also to reach switches and retrieve keys.

The four items Twinsen has to obtain in the two games in order to get a higher level of magic are:

Little Big Adventure 1:

Little Big Adventure 2:

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